#include "StateDead.h"

namespace NS_AIPlay
{
    CStateDead::CStateDead() : IState(E_AI_STATE_DEAD)
    {
    }

    CStateDead::~CStateDead()
    {
    }

    IState* CStateDead::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }
    void CStateDead::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStateDead::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStateDead::OnExit(ST_ACTOR& actor)
    {
    }
}

